If you're hunting for a solid here we stay story game walkthrough script, you've probably realized by now that this game doesn't exactly hold your hand. It's one of those atmospheric, slow-burn experiences where the environment tells as much of the story as the dialogue does. One minute you're just looking for a flashlight, and the next, you're questioning whether the walls are actually closing in on you. It's tense, it's moody, and honestly, it's pretty easy to miss a crucial detail if you aren't paying attention to the small stuff.
Whether you're stuck on a specific puzzle or just want to make sure you're seeing all the narrative branches, having a roadmap helps. The beauty of Here We Stay is in its subtlety, but let's be real—sometimes you just want to know which door isn't locked so you can get on with the story.
Setting the Scene: The First Night
When you first boot up the game, the atmosphere hits you immediately. You start in the foyer of the house, and the game doesn't give you much to go on besides a vague sense of unease. Your first objective in this here we stay story game walkthrough script is to find your way to the kitchen. Don't bother with the front door; it's locked, and your character already knows they aren't leaving yet.
Check the small table in the hallway. There's a note there—pick it up. It doesn't seem like much now, but it sets the tone for the "rules" of the house. Once you've read it, head into the kitchen. You'll need to interact with the stove to trigger the first real bit of dialogue. The protagonist's internal monologue here is key; pay attention to how they describe the smell. It's a recurring theme.
Pro tip: Don't rush through the rooms. The game tracks how much you investigate. If you just sprint to the objectives, you'll miss out on the "Observant" achievement and, more importantly, some of the better dialogue options later on.
Navigating the Dialogue Trees
The "script" part of this game is where things get really interesting. Unlike a lot of horror games where you're just running from a monster, Here We Stay is heavy on conversation and internal choices. When you encounter the first "guest" in the living room, you're going to be faced with a three-way dialogue choice.
- The Defensive Route: "Who are you and why are you in my house?"
- The Passive Route: "I didn't hear you come in."
- The Observant Route: "You're the one who left the note, aren't you?"
If you're following this here we stay story game walkthrough script for the "Best Ending," you want to go with the Observant Route. It shows the character you're paying attention, and it unlocks a specific piece of lore about the house's history that you can use as leverage later.
The dialogue feels very natural, which is one of the game's biggest strengths. It doesn't feel like you're just clicking buttons; it feels like a real, albeit very creepy, conversation. Try to avoid the defensive options unless you're going for a "Aggressive" playthrough—it usually leads to a much harder time in the final act.
The Basement Puzzle and the Hidden Key
Around the midpoint of the game, things take a turn for the weird. You'll be tasked with heading down to the basement to check the fuse box. This is where most players get stuck. The basement isn't just dark; it's a bit of a maze of old boxes and forgotten furniture.
To solve the fuse box puzzle, you need to find the diagram. It's not actually in the basement. You have to go back up to the study and look behind the painting of the old man. There's a small safe there. The code is 0412—the date mentioned in the first note you found in the foyer.
Once you have the diagram, head back down. Match the colors to the symbols on the wall, not the ones on the box itself. It's a bit of a trick the developers threw in there to see if you're actually looking at the environment. Once the power is back on, don't leave immediately. Look under the workbench for a small silver key. This is the Hidden Key, and you'll need it for the final room.
The Climax: Dealing with the Entity
The tension peaks once you reach the master bedroom upstairs. By this point in the here we stay story game walkthrough script, you've probably realized that you aren't alone, and whatever is in the house with you isn't exactly friendly.
When the Entity finally corners you, the game shifts into a high-stakes dialogue sequence. You can't fight it with weapons. You have to "talk" your way out of it using the clues you've gathered throughout the house. If you found the silver key and the letter in the study, you'll have the option to mention "The Agreement."
This is the turning point. If you choose the "Remind it of the promise" dialogue option, the Entity will back down, allowing you to reach the True Ending. If you try to run or hide, you'll likely trigger a chase sequence that usually ends with a "Game Over" screen unless your reflexes are top-tier.
Getting the True Ending vs. The Bad Ending
There are three main endings in Here We Stay, and your choices throughout the script determine which one you see.
- The "Alone" Ending (Bad): You get this if you ignored the notes and tried to leave through the back door too early. You escape the house, but you lose your memory of the events, and the cycle continues.
- The "Consumed" Ending (Neutral): You get this if you were aggressive in your dialogue choices but didn't find the Hidden Key. You "survive," but you're stuck in the house forever.
- The "Closure" Ending (True/Good): This is the one you want. You need to have found all five notes, the Hidden Key, and used the "Remind it of the promise" dialogue option.
The final scene for the Closure Ending is actually pretty moving. It ties up all the loose ends about the protagonist's family and why the house is the way it is. It's worth the extra effort of backtracking for those collectibles, trust me.
Final Thoughts on the Gameplay Loop
Here We Stay is a bit of a hidden gem. It's not about jump scares; it's about the feeling of being trapped in a place that doesn't want you there—but also won't let you go. Using a here we stay story game walkthrough script is a great way to ensure you don't miss the nuance.
The game is relatively short, maybe three to four hours for a first playthrough, but the replay value is high because of how much the dialogue changes based on your interactions. If you finish it once, I highly recommend going back and being a total jerk to everyone just to see how the script reacts. It's surprisingly flexible.
Anyway, hopefully this guide helps you navigate the halls of that creepy house without losing your mind. Just remember: stay quiet, read everything, and whatever you do, don't look under the bed in the guest room. You've been warned!